Updated the description of the Fireling, to show that the attacks deal splash damage in a small area. Updated the in-battle icon area so that icons will use 4 rows instead of 3, and reduced the size of icons slightly to handle when you have a large amount of upgrades. The Lich Boss has new VFX for when you reflect its attack to make it more obvious, we have also increased the effectiveness of the reflect to ensure it kills tough enemies and added a targeting indicator so you know which tile it will hit. This change allows us to balance the spells separately. Note that Spirit Shield still exists as a separate spell but will no longer reflect boss attacks (only the new Crystal Shield spell will do this). Unlike Spirit Shield it does not have a chance to give energy on hit, however it as no energy cost. This new spell also features high damage reduction. The standard Spirit Shield no longer reflects boss attacks, for now the other stats remain unchanged.Ī new spell Crystal Shield has been added as a new version of Spirit Shield that was used in boss battles. The Spirit Shield spell has been split into two separate spells, a boss version and a standard version. The previously hidden Achievement “Master Summoner” has been removed, it was not intended to be available as yet and was for originally intended for an extra-hard level in the campaign (which was not needed since the existing hard mode is already very difficult).
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